Animating Component PositionsEach position on the animation slider is a key-frame time. You may set the position and orientation for each object at each key-frame time on the slider. When the animation is played, 3D Canvas will interpolate positions between these key-frames. As you set-up your animation, the currently selected object's path is displayed as a positioning aid. Colored points indicate key-frame non-interpolated positions. A red point indicates a path origin, or sub-path origin. Sub-paths are used to indicate a non-curved point in the animation path.
Basic key-frame functions are provided on the animation toolbar. 3D Canvas Pro users can also use the animation timeline for more advanced key-frame functions.
There are times where interpolation will produce unexpected results. Our animation interpolator must be given enough information to determine what it is you intend. For example, if you want an object to rotate an entire revolution, you must provide a minimum of 3 orientations for the object. If you give only two orientations, the interpolator cannot determine if you wanted the object to rotate a half revolution, and then back, or an entire revolution. You may also set-up a component rotational velocity using the Properties window. The Properties window can be accessed by right-clicking on an object and selecting Properties. This rotational form of animation only occurs when you are playing or recording an animation. |