Adding Lighting to a Scene

Panel-Components-Lights.gif (1916 bytes)

Click Button-Panel-Lights.gif (138 bytes) to show the lighting panel. Or select the Component Tab Button-Construction-Component.gif (1131 bytes) to show all component sub-panels.

To add a light to your scene, click on the desired light and drag it onto your scene. Scaling a light results in the intensity being increased or decreased. Lights can be re-positioned, re-oriented and animated just like any other object.

Panel-Components-Lights-Point.gif (1045 bytes) Point Light

The Point Light is very much like a light bulb. It may be repositioned and animated as with any object.

 

Panel-Components-Lights-Spot.gif (1024 bytes) Spotlight

The Spotlight behaves exactly like its real world equivalent. It may be reposition and animated. It also has other attributes such as its umbra, penumbra and range. These attributes can be set by right-clicking on it and choosing Properties from the pop-up menu. Umbra and Penumbra are specified in radians (3.14 = 180 degrees). The range is in model units.

 

Panel-Components-Lights-ParallelPoint.gif (1045 bytes) Area Light

The Area Light is used to illuminate large areas. It is primarily used for creating soft shadows.

 

Panel-Components-Lights-Directional.gif (1019 bytes) Directional Light

A Directional light is an infinite light source. Its position is infinitely far away, so it is represented simply as an arrow. This light cannot be moved, but can be re-oriented.

 

In addition to these lights, there is always one Ambient light within a scene. This light appears as small sphere. It may not be moved. Its intensity can be scaled in the usual way.

A light's properties can be set by right-clicking on it and choosing Properties from the pop-up menu.

All lights have a color property, which ranges from black (off) to white (maximum intensity).

Lights that can be moved also have an attenuation factor and method. The attenuation factor and method specify how the intensity of the light changes with distance.