Using the Terrain Tool

The Terrain Tool is used to create landscapes. Terrain can be based on a picture that is used as a height map, or it can be based on fractal or random calculations.

For all types of terrain, you can enter the desired Width, Depth and Height of the terrain.

For height maps, is used to select the texture on which to base the terrain. Each pixel in the texture corresponds to a point. If you select the texture will not only be used as the basis for the terrain, but will also be applied to the terrain as a texture. The height is based on the brightness of the color.

With Fractal terrain you can select the bumpiness and roughness of the terrain.

For both Fractal and Random terrain, clicking will rebuild the terrain using a new random number.

Click Button-SaveSmall.gif (149 bytes) to save.

Click Button-DeleteSmall.gif (918 bytes) to reset.

Click Button-WireframeSmall.gif (139 bytes) to display the object in wireframe mode.

When you have completed your object simply close the Object Builder and your scene will be updated with the new object.