Using the Material Palette's Raytracing Attributes (Available with 3D Canvas Pro)


POV-Ray is a Raytracing rendering engine that is available for free at www.povray.org. Rendering with POV-Ray is much slower than with Direct3D, however it produces more dynamic images with true shadows and reflections. Note that the lighting scheme for POV-Ray is slightly different than Direct3D so you may find that the final image produced by POV-Ray is somewhat darker, or brighter than the Direct3D produced image. There are also differences in interpretation of materials that may make your objects look somewhat different.

These material options are, in general, visible when a scene has been rendered with POVRay. 3D Canvas does attempt to simulate the effect of these materials, but many of them are only renderable using raytracing.

General

Brilliance

This is useful for increasing the brilliance of metallic materials.

Reflection

Allows you to specify how reflective an object is.

Specular Refinements

Roughness

A Specular highlighting refinement that adjusts the size of the Specular highlight.

Metallic

When selected there is a increase in how metallic the object looks.

 

Iridescence

Factor

The amount of Iridescence the object has.

Thickness

Iridescence is caused by a thin film on the object. The thickness of the film affects the appearance of the Iridescence.

Turbulence

Causes turbulence in the film.

Color Patterns

Allows you to specify a pattern of colors to apply to the object. Available patterns include Granite, Marble, Wood and many more.

Colors are mixed together to create the color pattern. Click on a color to select a new color, Not that if you intend to use white as one of the colors in your material you should select it in the left-most color. White in any of the other locations is considered to be a non-selected color.

Frequency

The frequency of repetition of the selected pattern.

Turbulence

Causes turbulence to be added to the mixing of the colors.

Bumpmaps/Pattern

Depth

Allows you to specify how deep a bump map or pattern should appear to be. This applies to bump maps as well as patterns.

Pattern

Allows you to specify a pattern to place on the object. Available patterns include Bumps, Dents, Ripples, Wrinkles and many more.

Size

Allows you to specify how large the pattern should be.

Frequency

The frequency of repetition of the selected pattern.

Turbulence

Causes turbulence to be added to the pattern.