3D Canvas Options
The 3D Canvas Options window provides a number options for configuring how 3D Canvas
works and looks. There are five tabs, the Editing Tab, Operations Tab,
Plug-Ins Tab, Scripts Tab, and the Miscellaneous Tab.
Editing
General
Object Snap to Interval
When working with objects, their position and size are modified to align with this Snap
to Interval. You may disable Snap To by de-selecting the
on the
Primary Toolbar.
Point Snap to Interval
When working with points, their position and size are modified to align with this Snap
to Interval. You may disable Snap To by de-selecting the
on the
Primary Toolbar.
Invert Texture Translucency Layers
Enable this option to invert the texture translucency layers of a
texture. You should enable this option if you find that translucent maps
are rendering Opaque for Transparent and Transparent as Opaque.
Grid
You may disable the grids from being showed by de-selecting
on the
Primary Toolbar.
Origin X
The X position in 3D Space where the grid should originate.
Origin Y
The Y position in 3D Space where the grid should originate.
Origin Z
The Z position in 3D Space where the grid should originate.
Size
The size of the grid.
Interval
The number of world units represented by a single grid interval.
Units
You may select between Meters, Feet and Centimeters as your working
unit.
Show Vertical Grids
Should vertical grids be shown? This may be overridden by de-selecting
on the
Primary Toolbar.
Show Horizontal Grid
Should the horizontal grid be shown? This may be overridden by de-selecting
on the
Primary Toolbar.
Operations
You may disable operations so that they no longer appear
on the list of available operations. To disable an operation, click on
the check box associated with an operation to clear it. You can re-enable
the operation at a later time by re-checking the check box associated with
the operation.
Note that some operations provided with 3D Canvas are not
commonly used so may not be enabled by default.
Plug-Ins
You may disable plug-ins so that they no longer appear on
the list of available plug-ins. To disable a plug-in, click on the
check box associated with the plug-in to clear it. You can re-enable the
plug-in at a later time by re-checking the check box associated with the
plug-in.
Scripts
You may disable scripts so that they no longer appear on
the list of available scripts. To disable a script, click on the check
box associated with the script to clear it. You can re-enable the script at
a later time by re-checking the check box associated with the script.
Miscellaneous
Documents
3D Canvas is provided with
a number of objects, textures, and libraries (media) which by default are
stored in a folder called "3D Canvas" which is located in your "My
Documents" folder. Click the button next to "Documents Folder" to change
this default folder. Note that 3D Canvas will copy default versions of the
3D Canvas media to this folder and these newly
copied default libraries will become the active libraries. 3D Canvas will
not however remove the old folder to ensure that changes that you may have
made to the default media will not be lost.
Rendering
You may select between Hardware Rendering or Software
Rendering.
Hardware acceleration is much faster, and should be chosen. Note that simply because you
choose Direct3D HAL, doesn't mean that 3D Canvas will run with 3D Acceleration. If you
choose a screen resolution or color depth that is not accelerated,
Software Rendering will
result. Most older, and some newer, 3D graphics cards do not support 32 bit color depths,
so if your desktop is set to 32 bit color (true color), you may not
receive any hardware
acceleration.
Render Two-Sided Faces
By default 3D Canvas renders only the exterior sides of faces. This is
done to improve performance. If you are rendering using a ray tracer you
may to enable this two-sided rendering since most ray tracers use
two-sided rendering by default.
If you are creating a model for a game you may want to deselect this
option to render faces solid on one side and transparent on the other as
most games only render single sided faces.
Cartoon Rendering Silhouette
Width
The width of the cartoon silhouette can be changed with
this slider.
Cartoon Rendering Shading Type
You can choose to the shading type for the interior
colors of your model. Narrow and Wide have bands of shading
whereas None has a single color with no shading.
Clone Translucency
Clones of objects are shown with translucency to differentiate them
from the cloned object. This option is used to adjust the amount of clone
translucency.