Specifying a Bone Effect Range

Skeletal.gif (17499 bytes)

A bone's range of effect can be adjusted by double-clicking it or selecting it and clicking Button-Toolbar-AttachSkin.gif (151 bytes) on the Edit Toolbar.

The range of effect is displayed as a cylinder or a cylinder with rounded ends depending on the type of bone. Any point within the cylinder will be moved when the bone is moved.

For best results, ensure that each bone's range of effect overlaps another bone and that there are common points affected by at least two bones.

The Origin Range slider is used to increase or decrease the circumference of the bone's cylindrical range at the bone's origin.

The End Range slider is used to increase or decrease the circumference of the bone's cylindrical range at the bone's end.

The Extent slider is used to increase or decrease the length of the bone's effect.

The Weight slider is used to increase or decrease the bone's weight in the areas where it overlaps other bones.

The Irregular Extent slider can be used to create a spherical volume that can be used to enclose irregular areas within the bone's range of effect.

The range and irregular ranges can be moved by dragging them to a new location. This can be useful when the bone is not centered within the skin.

Button-WireframeSmall.gif (139 bytes) displays the skin in wireframe mode.