 | In part 2 of this tutorial we will use the original source image we used in
part 1. |
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 | 3D Canvas supports the use of side, top and front
view images as modelling aids.
The 3D Canvas grid can be replaced by these custom images.
For more information on using images as plans for modelling see
Using Backdrop Plans.
From the traced image I have created a side view plan.
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 | A front view is also required. The front
view image must be the same proportions as the side image, and be placed at the same
height as the side view image.
In this example, the height of the model in both plans is 180 pixels
and there are 60 pixels of white space at the bottom of each plan.
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 | Open the cross section model created in
part 1.
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 | It is best to have four views when cross section
modelling: a perspective, a front a top, and a
side view. You can select your view by choosing View Selection
from the View menu. |
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 | Vertical grids can also be handy for modelling
using a cross section. These can be enabled through the 3D Canvas Options
which are available on the Tools menu.
Since we are not using a bottom view it is a good idea to change the
size of the default grid to be at least as long as your side view is
in real world units. In this example, the model will be 30 units long.
I have changed the size of the grid to 35 units.
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 | Click
on the
Primary Toolbar to indicate that you
will be using a side view backdrop plan.
Click to select
your side view image. |
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 | Click on your plan and draw a line from one point
to another on the plan. This should be a known length. Enter this
length.
Click OK.
Repeat this procedure for the front image. |
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 | Position the cross section so that it is centered
on the front view of the object. Scale the cross-section by Ctrl-dragging
so that the cross section matches the front view exactly.
If you look at your side view it should be centered vertically as
well. If it is not then the background images likely need to be
corrected. See the earlier steps on background image preparation for
more information. |
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 | Position your cross section so that its right-most
edge is at the center of the side view image. We will be modelling
towards the left (front) side of the model. |
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 | Most work will be done from the side view with the group-point/face
selection tool which is available on the edit toolbar by clicking
.
Selecting with this tool selects not only the point closest to you,
but the point on the other side of the object. This ensures equal movement for both sides.
In this mode you will have to use the edit control to move the points. Make sure you use the constrain
buttons ,
and
(located on the main
tool bar) as required to ensure that you do not
unintentionally move points on an axis you are not intending. Remember that when modeling in
the standard modelling mode (rather
than world, screen, object, or face) that constrain is in world
coordinates.
Select the entire left-most cross section by dragging a selection
rectangle around it. Move it, using the edit control, to the left until you
reach a place where the cross section changes. Don't worry about
cut-out
details like the wheel well or the pantograph well. We will be
creating these details later using Boolean operations. Note that if
you do not have 3D Canvas Pro you will need to model
these parts now as the freeware and Plus versions of 3D Canvas do not include
Boolean operations.
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 | At this location, the model has a slight curve. In
order to properly follow this curve we will need more cross sections.
Select the leftmost face (the cross section face) and use the Extrude
operation to extrude
it. Once
you have extruded, position the cross section as shown. Extrude a
second time and position it as shown.
Note: if your cross section is concave, rather than convex, you may
find that you have many triangular faces instead of a single face. If
this is the case, you can select all of the triangles by alt-selecting
one of the triangles. |
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 | Select the top most points and shift them down to
follow the curve. |
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 | We will continue with this process, trying to
achieve a curve that resembles the front of the engine. Keep in mind
that in 3D there is no need to provide a consider amount of detail
since 3D shading effects are used to increase the appearance of
smoothness. |
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 | Continue extruding and shifting points as necessary
to follow the curve of the model. |
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 | It is necessary when modelling using a cross
section to keep a close eye on the front view.
It helps considerably to have a few perspective photographs of the
real object you are modelling. The front and side views rarely give
the whole picture. In this case simply shifting points down was not
enough. A look at the real object indicates that we also have to move
some of the points horizontally as well as vertically. |
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 | A corrected front view. |
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 | Here we have a perspective view rendered in in
Solid Outline
mode. Solid Outline mode can be handy in the early stages of modeling
and is available on the main toolbar from a drop-down list. |
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 | Further extrusions following the curve. |
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 | And shifting of points to follow the curve. |
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 | Be sure to watch front views, and perspective views
while modelling to ensure that the general shape looks correct. |
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 | Again, a look at a photograph of the real object
indicates that the outermost points of this new cross section must be
shifted toward the outside edge. |
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 | Again we look at the perspective view to confirm
that the shape is correct. |
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 | The nose requires a considerable number of extrusions to ensure
adequate curvature. |
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 | It is best to have many cross sections where there
is a considerable amount of curvature.
Shift the points along the top down to meet the curvature. |
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 | The bottom part of the nose requires a bit more work since
there is an indentation. |
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 | Try to keep the cross sections smoothly distributed
as you follow the curves and indentation at the bottom.
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 | The glaring weakness in this model is that we do
not have enough detail at the bottom to follow the bottom part of the
nose.
We will add that detail in part 3. |
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