In part 3 of this tutorial
we will add the required detail to the nose of our model.
As noted in the previous section of this tutorial, we do not have
adequate detail to follow the nose properly.
The key to resolving this is to create new points
and edges.
Select a point on one side, and the equivalent point on the other
side.
Click the Edge
operation to
create an edge between these points.
Repeat for the other points along the bottom front.
Select the indicated edge and click the
Divide operation
to create a new point along the edge. Repeat for the other side.
Select these two points and create an edge between
them.
Repeat this process to add additional points and
edges.
Shape these edges to the contour of the nose.
Notice that we do not have "cross sections" in this part of
the model so
you will not see the new points and edges from a side view. You can
however still select them using the same methods used previously. The
selected points will be highlighted in the side view.
We have a pretty good resemblance of the real
object. But the edges along the nose are too sharp. The real object
has a bevel along these edges.
Select these forward faces and extrude them using a
very small amount (the extrude amount can be set by
right-clicking on the extrude operation button). An extrude of .001 units should be adequate. A
significantly larger amount will result in distortion of the forward
faces. We do not need to extrude them much since will be selecting and moving them manually.
Select the newly created faces and shift them to
the left.
Using the front view scale them to create a bevel.