 | Drag and drop a "Lathe Tool" object
on to your
scene. |
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 | Click on the grid near the top. This will add what
is called a "control point". This point is the beginning point of your
lathe profile path. The first point of a path is always colored green
so it is easy to find.
Move this point so that its position is exactly on X=0. When you drag
the point its position is indicated on the left side of the status
bar. The first number is the X position. |
|
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 | Click on the locations indicated by white control
points. The profile path is by default a curve that follows the
control points. |
|
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 | Click on the final control point from the previous
step. It turned blue. This indicates a "fixed" location. A fixed
location is a hard edge along the profile.
Click below this point as shown. Note that we now have a hard edge. |
|
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 | Change the Rotate field to .25. This
indicates that we want only want a 25% sub-section. |
|
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 | If you rotate the preview you will notice that the
object created is not solid. |
|
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 | In order to make a partial object solid, we have to
close the lathe profile. Note that this is not necessary if creating a
full object.
Add the control points indicated. Make sure that the final point is
exactly on X=0. |
|
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 | The final step in closing a profile is to click on
the initial green control point.
Once you have closed the profile, click the close box. Answer "Yes" to updating the object in your
document. |
|
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 | Copy and paste the object on to the scene to make a
duplicate. |
|
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 | Flip the new object along the Z axis as shown using
the Flip
operation. You can change the axis that the Flip operation uses by
selecting an object and then right clicking on the Flip
operation.
|
|
 |
 | Move the objects so they are about two units apart.
Right-click on one of the objects, select Properties and
determine its Group Position.
Right-click on the second object, select Properties and enter a value for X and Y that match the first object's position.
We are going to bridge the two objects so we need to be sure that the
only difference between their position is along the Z axis. |
|
 |
 | Merge the two objects by selecting one object,
clicking
, and
then clicking on the other.
Select the two faces indicated. |
|
 |
 | Click the Bridge
operation to
bridge the two objects.
If you find that the faces will not bridge due to an unequal number of
points, applying an Optimize
operation will likely
resolve it.
The flat side of our object is now made up of multiple faces. Merge the
faces as described previously. |
|
 |
 | Copy and paste the object.
Flip the copy along the X axis.
Position the two objects as shown, taking care that their Y and Z
positions are the same.
Merge the two objects.
Select the two opposing faces and apply a Bridge operation. |
|
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 | Our completed object: an architectural feature,
butter dish, or perhaps just an interesting looking object. |
|
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