 | Drag and drop a cube onto the scene. |
|

|
 |
Create an animated path for the cube as shown. |
|
 |
 | While still in animation mode, select the cube and right-click the Particle
operation.
This will open the Particle operation's options window.
Click the Default button.
Enter a Style of Animation Path.
Enter a Generation Frequency of 1. This means that 1
particle should be generated per key frame. A default 3D Canvas scene
has 10 key-frames per second, so that means 10 particles per second.
Enter a Generation Duration of 100, meaning that particles
should be generated for a period of 100 key-frames.
Enter a Life Span of 100 to 100. This means that a particles
generated will have a life span of 100 key-frames (minimum of 100,
maximum of 100).
Enter values of -90/-90 in the Initial section's Scale X,
Scale Y and Scale Z. This will scale the particle to
1/10th (-90%) of its original size as it is created.
Click OK.
|
|
 |
 | While still in animation mode, select the
cube and click the Particle
operation. Be sure that you are at animation key-frame 0 by
clicking before
applying the Particle operation.
The
"Initial" amount is applied immediately to the source particle.
|
|

|
 | Click the animation Play
button to play the
animation.
Particles are generated every 10th of a second and travel along the
animation path. |
|
 |
 | Be sure that you are at animation key-frame 0 by
clicking . Select the particle and click the Operation Layer
Panel's Update
button.
Enter Translate X, Translate Y and Translate Z
amounts of -.01 to .01.
Click OK. |
|
 |
 | Click the animation Play
button to play the
animation.
The particles no longer simply follow the animation path, but also
have their own velocities as well. |
|

|
 | Select the particle and click the Operation Layer
Panel's Update
button.
Enter Ranges of 5 to 10 for the Color Red, Color Green and
Color Blue velocities. This will scale the Red, Green and Blue
colors of the particle. This will produce particles that change color
over time, eventually being white.
Change the initial scale amounts to -99 to -99 so that we get smaller
particles.
Click OK. |
|
 |
 | Our completed effect.
The particles have their own velocity, but they also are affected by
the animation path. |
|
 |