Point Reduction

3D Canvas includes the Reduce operation which is a very powerful, and very effective, point reduction tool. However, there is no substitute for hand optimization.

bulletWe will start with an already low point model. This is the model created in the Cross Section Modelling tutorials.

 

 

 

bulletWe are starting with a model with 305 points. The number of faces is not particularly relevant since all faces are converted to triangles before they are rendered. This is true of all modelling programs and games. The real standard for comparing model to model is the number of points they use.

Looking at our model we can see that it already has a relatively low number of points. But the nose has some unnecessary edges and points.

The first thing to know about manual reduction of points is that you should only remove an edge or point when you are sure that the resulting face will be convex and flat.

 

bulletThe best tool available in 3D Canvas for removing points is the Trim 0peration.

Select an edge as shown.

 

 

bulletClick the Trim operation to remove this edge.
 

 

bulletRepeat as shown. Be sure to remove only one edge at a time since removing multiple edges has a different meaning to the Trim operation. It assumes if you are removing multiple edges that you are attempting to remove detail rather than unnecessary edges.

Notice that the only edges being removed are those that result in flat, convex faces.

Also notice that these faces have turned dark. That is because we have only removed the edges so far and not the points themselves. In addition to not liking curved or concave faces, 3D programs also do not like edges that are broken by a point. These are called co-linear edges.

 

bulletUsing the group selection tool, select the unnecessary points. Use the Trim operation to remove these points. Note that we can use the Trim operation on multiple points.

 

 

bulletNow the faces look correct.
 

 
bulletLooking at the side view we see that there is a grouping of cross sections that serve no purpose. They were originally created so there would be enough faces to follow the curvature where the nose meets the main body. They aren't actually necessary since the bevelling that occurred afterwards provided enough detail to achieve the desired curve.

This will require a bit a re-working of the model. Re-work is a fairly common occurrence in 3D modelling. It can be quite difficult at the outset of a modelling project to foresee all of the possible problems that one might encounter. The more experience, the less rework. But even experienced modellers end up doing some re-work.
 
bulletThe place where the roof meets the nose needs to be smoothed.
bulletSelecting the points along this section and shifting them creates a nice curve. This further emphasises that three cross sections are not necessary.
bulletWe could trim away these edges, but an easier method is to simply weld them to the nearest points using the Weld To Nearest operation. If your version of 3D Canvas Plus/Pro does not come with the Weld To Nearest operation, you can download a plug-in at the Amabilis Software web site.
bulletBe sure to watch the result of the Weld To Nearest operation. It is not always obvious from looking what the "nearest" point is.
bulletOnce you welded all of the points it is necessary to use the Optimize operation to remove all unneeded points. Welding just places points in the same location, it doesn't remove them.
bulletThere are additional locations where detail can be removed by trimming edges.

Notice that we have created a few co-linear edges as a result of our trimming. A small amount of this is permissible, though in general, it is not desirable. It may be wise to create edges such that there are no co-linear edges. If you do not do it, it will be done internally before rendering. It is better that you, the modeller, make the decision where the edges should go rather than having the computer decide.
bulletThe result of our manual point reduction.

The number of points has dropped to 225. That is a reduction of more than 25%.