 | Drag and drop a cube on to a new scene.
|
|
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 | Right-click on the cube and choose Scale->To
Size from the pop-up menu.
This allows us to enter new dimensions for the cube. Notice that
when the Object Size window opens that it has the object's current
size. |
|
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 | Change the Z amount to 2.0 and click OK. |
|
 |
 | We now have a cube that is 1 unit wide (X), 1 unit
high (Y)
and 2 units deep (Z). |
|
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 | On the Primary
Toolbar click the down arrow to the right of the Visible
Objects button and select Wireframe. This changes the
rendering mode to wireframe.
The right-click (component)
menu's Scale->To Size and Scale->By are always in object
coordinates. That means that X, Y and Z are always in relation to the
object, not the scene. For more information on coordinates see the
Oriented Modelling
tutorial. |
|
 |
 | Rotate your object using the
Edit Control.
Notice in this example that Z (the blue arrow of the axis object) is pointing
up, not along the scene's Z axis. If you were to scale this object
along the Z axis it would follow this Z axis not the scene's Z axis. |
|
 |
 | Right-click on the object, choose Scale->To Size
and enter 2.0 in the X value. Click OK. Notice that the object's size
was changed relative to the object, not the scene.
If in doubt as to what value to modify, change to wireframe mode, and look at the arrows on the
object's axis. X is red, Y is green and Z is blue. |
|
 |
 | Drag and drop a cylinder on to a new scene and turn
it on its side using the Edit Control. |
|
 |
 | Change to wireframe mode. Right-click on the cylinder and choose Scale->To
Size. |
|
 |
 | In this example we will create a pipe that was 5 units
long with a .1 unit radius. Notice that we are entering 5 as the Y
value. Normally this would be "Up" in scene coordinates. But, these
coordinates are in object coordinates. So looking at the object, the
length of pipe we need is the green axis arrow which is the Y axis.
Click OK. |
|
 |
 | Our completed pipe. |
|
 |
 | Drag and drop a cube on to a new scene. Drag and
drop a sphere on to the cube.
This has created an "object hierarchy". The sphere is a "child" of the
cube. See the Using the Scene
Hierarchy tutorial for more information.
This "object hierarchy" allows us to resize the objects as a group. |
|
 |
 | Right-click on the cube and choose Select
Hierarchy from the popup menu.
This selects the entire object hierarchy starting with the "parent"
object (the cube) and includes all "child" objects (the sphere). This
technique can be used to select large hierarchies as well as
simple hierarchies such as we have here. |
|
 |
 | Right-click on the selection and choose
Scale->By Amount from the popup menu. This allows us to scale by
an amount rather than to specified dimensions. Enter .25 (25%) in the
Y value and click OK. |
|
 |
 | Our object hierarchy was scaled to 25% of its
original height.
This procedure of scaling an object hierarchy is commonly used on
imported scenes. |
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