Transforming Primitives

Complicated 3D Objects are usually created from collections of simple primitives such as Cubes, Cylinders etc.

Unmodified primitives can be used to create many common objects. But to create most objects, primitives are transformed into other shapes using Operations.

What follows is an explanation of how to transform a cube into another object by application of the Operation-Extrude.gif (924 bytes) Extrude Operation, Inset Operation, and Operation-Smooth.gif (525 bytes) Smooth Operation.


bulletOn the Primary Toolbar click the down arrow to the right of the Visible Objects button and select Flat to turn smooth rendering off. Smooth Rendering is typically used for final rendering of scenes. During the modeling phase however it tends to obscure the details of an object making modeling more difficult.

Drag and Drop a Cube onto the scene.
TutorialDetail1.gif (19027 bytes)

 

bulletEnter Face Selection Mode by clicking on Button-Toolbar-SelectFace.gif (906 bytes). Select a single face.

Click the Inset Operation. This will result in a subdivision of the selected face into five faces.
TutorialDetail2.gif (18622 bytes)

 

bulletThe face created will automatically be selected.

Click the Operation-Extrude.gif (924 bytes) Extrude Operation. The parameters for the applied Extrude will be on displayed on the Object Layers Panel. Change the Extrusion to .3 and a Bevel Amount of 0. This will extrude the selected face .3 units and apply no bevel.
TutorialDetail3.gif (18871 bytes)

 

bulletFollowing the extrusion, the face created will automatically be selected.

Click the Inset Operation.
TutorialDetail5.gif (19039 bytes)

 

bulletThe face created will automatically be selected.

Extrude the face and change the Extrusion to -.3 and the Bevel Amount to 0. This will intrude the face .3 units.
TutorialDetail6.gif (19145 bytes)

 

bulletThe result of the intrusion.
TutorialDetail7.gif (20125 bytes)

 

bulletRepeat all steps on the other original faces of the cube.
TutorialDetail8.gif (21140 bytes)

 

bulletApply the Operation-Smooth.gif (525 bytes) Smooth Operation. Click the Object Layers Panel's button to reset to default Smooth parameters. Change the Smooth operation's Level parameter to 2.

 

 

TutorialDetail9.gif (23027 bytes)

 

bulletTurn on smooth rendering. This can be done by clicking the down arrow next to the Visible Objects button on the Primary Toolbar and selecting Smooth.

Apply the Operation-Crease.gif (514 bytes) Crease Operation and adjust its Effect to show the amount of creasing you want.

So what do we have? Nothing really. But, these techniques are used extensively to add details to objects.
TutorialDetail10.gif (24006 bytes)