Sometimes the easiest way
to add, or remove detail from a model is by using Boolean operations. With
Boolean operations you can literally add, or subtract, one object to
another.
Our shape matches our background image well, but
the wheel wells and pantograph wells were not modeled and need to be
added to this otherwise complete model.
Add a cube to the scene and scale it as shown. It
should completely pass through our model.
Position it and resize it so that it is the shape
of our wheel well.
We will be subtracting the area where the cube and
model intersect from the model.
Click the cube, then the
subtract operation and then the main model. The result is a wheel
well.
Now add a cube to the roof. Make it the width of
the pantograph well.
Extrude the cube three times to create a T. Make sure
that the T extends out the right and left sides of the model and as
long as necessary for the pantograph well.
Subtract the T
from the model.
We have a completed half of our model.
Copy and paste the model to create a duplicate. We
will be using this duplicate to create the other end of the train
engine.
Or if you would like to skip the rest of the tutorial you can mirror
your object using the
Mirror
operation.
Use the
Flip operation
to flip the newly created object. Do not rotate the object since
small differences between the right and left cross sections can cause
difficulties. The flip operation ensures that the edges of the front
and back sections will meet
exactly.
Snap Scale
both models
so that their size matches the snap-to interval. This is critical to
ensure that we can join the two models together exactly.
Turn on Snap-To
on the main
toolbar.
Position the objects so that they meet. Each object has to be moved
at least once after a Snap Scale is applied to ensure proper grid snapping.
Use a wireframe view to
ensure you have an exact match between the front and rear of the
model.
Use the Boolean union to join the models together.
Do not use a merge, because a merge will not remove interior faces.
This union resulted in a few faces that are
unnecessary. We can remove them using point reduction techniques if
desired. See the Point Reduction
tutorial for more information.
With the model essentially complete it can be
useful to use the Weld To Range plug-in to close any tiny gaps between
faces. It will ensure that points that are very close are welded
together so there are no gaps. If your version of 3D Canvas Pro did
not come with this plug-in it can be downloaded at the Amabilis web
site. Use the Optimize operation after the Weld To Range
plug-in to ensure any welded points are removed.