Using Boolean Operations with 3D Canvas Pro

Sometimes the easiest way to add, or remove detail from a model is by using Boolean operations. With Boolean operations you can literally add, or subtract, one object to another.

bulletWe will start with the model created in the Cross Section Modelling tutorials.

The first goal is to add the wheel well.

 

 

 

bulletOur shape matches our background image well, but the wheel wells and pantograph wells were not modeled and need to be added to this otherwise complete model.

 

bulletAdd a cube to the scene and scale it as shown. It should completely pass through our model.
 

 

bulletPosition it and resize it so that it is the shape of our wheel well.

 

bulletWe will be subtracting the area where the cube and model intersect from the model.

 

bulletClick the cube, then the subtract operation and then the main model. The result is a wheel well.
 

 
bulletNow add a cube to the roof. Make it the width of the pantograph well.
bulletExtrude the cube three times to create a T. Make sure that the T extends out the right and left sides of the model and as long as necessary for the pantograph well.
bulletSubtract the T from the model.

We have a completed half of our model.
bulletCopy and paste the model to create a duplicate. We will be using this duplicate to create the other end of the train engine.

Or if you would like to skip the rest of the tutorial you can mirror your object using the Mirror operation.
bulletUse the Flip operation to flip the newly created object. Do not rotate the object since small differences between the right and left cross sections can cause difficulties. The flip operation ensures that the edges of the front and back sections will meet exactly.
bulletSnap Scale both models so that their size matches the snap-to interval. This is critical to ensure that we can join the two models together exactly.

Turn on  Snap-To on the main toolbar.

Position the objects so that they meet. Each object has to be moved at least once after a Snap Scale is applied to ensure proper grid snapping.
bulletUse a wireframe view to ensure you have an exact match between the front and rear of the model.
bulletUse the Boolean union to join the models together. Do not use a merge, because a merge will not remove interior faces.

 
bulletThis union resulted in a few faces that are unnecessary. We can remove them using point reduction techniques if desired. See the Point Reduction tutorial for more information.
bulletWith the model essentially complete it can be useful to use the Weld To Range plug-in to close any tiny gaps between faces. It will ensure that points that are very close are welded together so there are no gaps. If your version of 3D Canvas Pro did not come with this plug-in it can be downloaded at the Amabilis web site. Use the Optimize operation after the Weld To Range plug-in to ensure any welded points are removed.
bulletOur completed model. Ready for texturing.